Last Store on Earth
Press kit
All the material for press, creators and anyone who wants to talk about the game, on this page. Use it freely — no need to ask or notify us. If you need something that is not here, write in and Valentín answers.
Factsheet
| Title | Last Store on Earth |
|---|---|
| Studio | King Island Studio — Valentín Stancu, Arganda del Rey (Madrid, Spain) |
| Genre | Immersive sim · Shop management · Post-apocalyptic |
| Platform | PC (Windows) |
| Distribution | Steam |
| Demo | Late August 2026 |
| Early Access | Coming soon |
| Languages | Spanish and English confirmed; more to be announced |
| Engine | Unity 6 |
| Expected EA duration | Between 18 months and two years |
| Players | Single-player (multiplayer intended later) |
| Links | Steam · Trailer on YouTube · kingislandstudio.com |
If you need a fact that is not here, ask and I will confirm it.
In one line
You reclaim an abandoned corner shop with a bunker underneath it, in a world that did not end at once but simply wound down.
In one paragraph
You keep the last store in a ruined world. Clean the place out and restore it, get the generator running, restock the shelves and open the doors to the survivors who still come knocking. A survival and shopkeeping sim where every customer arrives with a story of their own.
What sets it apart
- No combat, no waves. The conflict is logistical and human: what you restock, for whom, and what you leave out.
- An apocalypse by exhaustion rather than catastrophe. No zombies, no mutants — emptiness and nature returning.
- Detailed physical restoration — cleaning, repairing, painting, wiring — as the core loop, not set dressing.
- Every customer is a written character, not a random order: they arrive with a history and a list.
Trailer
Direct link: youtube.com/watch?v=bvK29PZfVh0
Short GIFs
Cuts from the trailer, ready to drop into an article or a thread. The loop you see is the MP4 clip; the button downloads the GIF.
Key art
Click any of them to open it at full size.
Logos
Do not stretch, recolour or add effects to them. The app icon is in the ZIP.
Screenshots
Captured in engine, untouched. Click any of them to open it at full size.
System requirements
Minimum
- Operating system
- Windows 10 (64-bit)
- Processor
- Intel Core i5-4590 / AMD Ryzen 3 1200
- Memory
- 8 GB
- Graphics
- NVIDIA GeForce GTX 1050 (2 GB) / AMD Radeon RX 560 (2 GB)
- DirectX
- Version 11
- Storage
- 8 GB available
- Sound
- DirectX compatible
Recommended
- Operating system
- Windows 11 (64-bit)
- Processor
- Intel Core i5-9400 / AMD Ryzen 5 3600
- Memory
- 16 GB
- Graphics
- NVIDIA GeForce GTX 1660 (6 GB) / AMD Radeon RX 590 (8 GB)
- DirectX
- Version 12
- Storage
- 8 GB available
- Sound
- DirectX compatible
Contact
press@kingislandstudio.com. Valentín answers directly. For a demo key, material at another resolution or an interview, ask there — we are on CET/CEST.
